Introduction
Version 1 (Nils Peters, 03/27/2009 11:43 pm)
| 1 | 1 | h1. Introduction |
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| 3 | 1 | Many spatialization algorithms use a self-contained syntax and storage-format, wherein control messages (e.g. trajectories to move a sound virtually) programmed for one application are incompatible with any other implementation. |
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| 5 | 1 | This lack of a standardization complicates the portability of compositions and requires manual synchronization and conversion of control data - a time consuming affair. Incompatible data formats also prevent collaboration between researchers and institutions. |
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| 6 | 1 | The general idea is to development of a format to describe, store and share spatial audio scenes across 2D/3D audio applications and concert venues. |
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| 8 | 1 | Therefore we call for a collaborative developing of *SpatDIF - a format to describe spatial audio information in a structured way* to support real-time and non-real-time applications. |