Introduction
Version 10 (Jan Schacher, 04/26/2011 12:23 pm)
| 1 | 1 | h1. Introduction |
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| 3 | 8 | Nils Peters | {{>toc}} |
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| 5 | 1 | Many spatialization algorithms use a self-contained syntax and storage-format, wherein control messages (e.g. trajectories to move a sound virtually) programmed for one application are incompatible with any other implementation. |
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| 7 | 1 | This lack of a standardization complicates the portability of compositions and requires manual synchronization and conversion of control data - a time consuming affair. Incompatible data formats also prevent collaboration between researchers and institutions. |
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| 8 | 1 | The general idea is to development of a format to describe, store and share spatial audio scenes across 2D/3D audio applications and concert venues. |
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| 10 | 1 | Therefore we call for a collaborative developing of *SpatDIF - a format to describe spatial audio information in a structured way* to support real-time and non-real-time applications. |
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| 12 | 4 | Nils Peters | h1. Goals |
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| 14 | 3 | Nils Peters | *Platform independence:* Ideally any 3D audio rendering algorithm on any computer platform should technically be able to understand SpatDIF; |
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| 16 | 3 | Nils Peters | *Easily understandable syntax:* to prevent misunderstandings when stored data are shared; |
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| 18 | 3 | Nils Peters | *Extendability:* Easy adding of descriptors to extend the specification especially as long as SpatDIF is in development; |
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| 20 | 3 | Nils Peters | *Free and open source:* to increase the acceptance and widespread usage of this new format; |
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| 22 | 3 | Nils Peters | *Easy to connect:* with interfaces, controllers and sensors for real-time control of spatialization; |
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| 24 | 1 | *Use of existing standards:* to focus on conceptual rather than technical development. |
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| 26 | 10 | Jan Schacher | h1. Not Goals |
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| 28 | 4 | Nils Peters | SpatDIF is not ... |
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| 30 | 7 | Nils Peters | a music notation system system in general. You may like "MusicXML":http://www.recordare.com/xml.html |
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| 32 | 7 | Nils Peters | a sound synthesis language |
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| 34 | 7 | Nils Peters | a 3D graphic format |
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| 36 | 9 | Nils Peters | primary made for computer games. you may like "OpenAL":http://connect.creativelabs.com/openal/default.aspx or "irrKlang":http://www.ambiera.com/irrklang/ |
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| 39 | 5 | Nils Peters | h1. Use Cases |
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| 42 | 4 | Nils Peters | SpatDIF is under development for the following [[user scenarios]]. |
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