Introduction

Version 2 (Nils Peters, 03/27/2009 11:46 pm)

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h1. Introduction
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Many spatialization algorithms use a self-contained syntax and storage-format, wherein control messages (e.g. trajectories to move a sound virtually) programmed for one application are incompatible with any other implementation.
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This lack of a standardization complicates the portability of compositions and requires manual synchronization and conversion of control data - a time consuming affair. Incompatible data formats also prevent collaboration between researchers and institutions.
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The general idea is to development of a format to describe, store and share spatial audio scenes across 2D/3D audio applications and concert venues.
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Therefore we call for a collaborative developing of *SpatDIF - a format to describe spatial audio information in a structured way* to support real-time and non-real-time applications.
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h1. Gols
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h3. Platform independence 
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Ideally any 3D audio rendering algorithm on any computer platform should technically be able to understand SpatDIF;
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h3. Easily understandable syntax 
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to prevent misunderstandings when stored data are shared
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h3. Extendability
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Easy adding of descriptors to extend the specification especially as long as SpatDIF is in development
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h3. Free and open source
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to increase the acceptance and widespread usage of this new format;
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h3. Easy to connect
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with interfaces, controllers and sensors for real-time control of spatialization
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h3. Use of existing standards
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to focus on conceptual rather than technical development.