parameter |
description |
data format |
range |
initial state |
unit |
example |
misc |
/source.#/position |
position of the #th source in cartesian coordinates |
float float float |
|
0. 0. 0. |
meter |
/source.1/position -1. 1. 0. |
|
/source.#/position/aed |
position of the #th source in spherical coordinates |
float float float |
|
|
degree degree meter |
/source.1/position/aed 45. 0. 5. |
|
/source.#/orientation/yaw |
yaw angle of the #th source |
int |
-180...180 |
0. |
degree |
/source.3/orientation/yaw 45 |
range is wraped |
/source.#/orientation/active |
activates 3th source orientation |
boolean |
1 0 |
0 |
NA |
/source.3/orientation/active 1 |
|
/source.#/gain |
gain of the #th source |
float |
0..127 |
0. |
Jamoma-MIDI |
/source.4/gain 100 |
|
/source.#/active |
activates 3th source rendering |
boolean |
1 0 |
0 |
NA |
/source.2/active 1 |
|
parameter |
description |
data format |
range |
initial state |
unit |
example |
misc |
/room/size/xyz |
Size of the virtual room in width, length and height |
float float float |
0. 40. |
20. 30. 8. |
meter |
/room/size/xyz 14. 23. 4. |
|
/room/temperature |
temperature to calculate speed-of-sound |
float |
-20. ... 30. |
21 |
degree Celsius |
/room/temperature 25. |
|
/room/reflection/order |
maximum order of rendered early reflections |
int |
0 1 2 |
0 |
NA |
/room/reflection/order 1 |
0 means only direct sound components |
/room/reflection/gain.# |
gain of the #th reflection order |
float |
0 ... 127 |
0. |
Jamoma-MIDI |
/room/reflection/gain.0 100 |
only valid if /room/reflection/order is set accordingly |
/room/reflection/airfilter |
damping frequency of the early reflections due to air absorption |
int |
500 .. 19000 |
6000 |
Hz |
/room/reflection/airfilter 4000 |
filter will be applied to early reflections |
/room/absorption.##/low |
absorption for the low frequencies of the ## wall |
float |
0.1 .. 99.9 |
99.9 |
% absorption |
|
|
/room/absorption.##/mid |
absorption for the mid frequencies of the ## wall |
float |
0.1 .. 99.9 |
99.9 |
% absorption |
|
|
/room/absorption.##/high |
absorption for the high frequencies of the ## wall |
float |
0.1 .. 99.9 |
99.9 |
% absorption |
|
|
/room/absorption.##/low_mid_frequency |
low-mid crossover frequency for the ## wall filter |
int |
10 9999 |
250 |
Hz |
|
|
/room/absorption.##/mid_high_frequency |
mid-high crossover frequency for the ## wall filter |
int |
10 9999 |
5000 |
Hz |
|
|
/room/absorption.##/preset |
absorption presets for the ## wall |
symbol |
|
|
|
/room/absorption.left/preset brick |
|
/room/distance/mode |
distance attenuation function |
symbol |
"inverse", "exponential" |
inverse |
NA |
/room/distance/mode inverse |
inverse square law or exponential decay |
/room/distance/dbunit |
db-Unit for exponential attenuation function due to distance |
float |
0. .. 60.0 |
3. |
dB |
/room/distance/dbunit 1.5 |
applicable according to settings of of distance mode |
/room/distance/power |
exponent x of the distance function 1/d^x |
float |
0.0 .. 9.0 |
1. |
NA |
/room/distance/power 0.75 |
applicable according to settings of distance mode |