Space Unit Generator
Version 8 (Marlon Schumacher, 04/29/2010 03:40 am)
| 1 | 1 | h1. Space Unit Generator |
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| 3 | 1 | h1. Summary |
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| 5 | 5 | Nils Peters | * Description: The Space Unit Generator also called ”room-within-the-room model”, dates back to the cmusic unit by F. Richard Moore. Four loudspeakers represented as "open windows" are positioned around the listener and creates an "inner room", and embedded in an "outer room" with virtual sound sources. Sound propagation of the virtual source rendered at the "open windows" creates ICTDs and ICLDs. Some early reflections are calculated according to the size of the ”outer room”. |
| 6 | 4 | Nils Peters | * Developer: Richard Moore |
| 7 | 1 | * Status: unfinished SpatBASE entry |
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| 8 | 7 | Marlon Schumacher | * Platform: Cmusic, Pure Data |
| 9 | 8 | Marlon Schumacher | * License: part of the CARL distribution: http://crca.ucsd.edu/cmusic/cmusic.html |
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| 13 | 1 | h1. Descriptions |
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| 15 | 6 | Nils Peters | * Space Unit Generator, cmusic |
| 16 | 1 | * [[Space~ external for Pure Data]] |
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| 18 | 1 | h1. Projects, sound, and music |
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| 20 | 3 | Nils Peters | * M. Pisati. ZONE I: zone hack a direzione virtuale. 1995. Ricordi Ed., Milan. according to Rocchesso, D. (2002). Spatial effects. In Zölzer, U., editor, DAFX : Digital Audio Effects, \\chapter 6. John Wiley & Sons, Ltd. p. 194 |
| 21 | 2 | Nils Peters | * F. Cifariello Ciardi. Games. 1995. Edipan Ed., Rome. In: CD PAN 3064. 1999. according to Rocchesso, D. (2002). Spatial effects. In Zölzer, U., editor, DAFX : Digital Audio Effects, \\ chapter 6. John Wiley & Sons, Ltd. p. 193 |
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| 23 | 1 | h1. References |
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| 25 | 1 | * Moore, F. R. (1983). A General Model for Spatial Processing of Sounds. Computer Music Journal, 7(6):6 – 15. |
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| 26 | 1 | * Moore, F. R. (1989). A General Model for Spatial Processing of Sounds. In Roads, C., editor, The Music Machine - Selected Readings from Computer Music Journal, pages 559 – 568. The MIT Press, Cambridge, Massachusetts, London, England. |
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| 28 | 1 | h1. External Links |